A sci fi game level I created to show an understanding of how to guide the player to key points using thematically appropriate lights. A mixture of fog and adjusted skylight settings allow for visibility while still providing a spooky atmosphere.

Majority of the assets are from the Unreal Marketplace, however the computer with yellowish monitors seen in the background was created in Autodesk Maya for this project
A sci fi game level I created to show an understanding of how to guide the player to key points using thematically appropriate lights. A mixture of fog and adjusted skylight settings allow for visibility while still providing a spooky atmosphere. Majority of the assets are from the Unreal Marketplace, however the computer with yellowish monitors seen in the background was created in Autodesk Maya for this project
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