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One of my older pieces, but a personal favorite. A cinematic piece, the composition was done in Unreal Engine 4, using its older sky atmosphere system. Fog and playing with perception was used to make the forest in the background seem much larger and farther than it actually was.
All assets are from the Unreal Engine Marketplace. Composition and lighting is my own.One of my older pieces, but a personal favorite. A cinematic piece, the composition was done in Unreal Engine 4, using its older sky atmosphere system. Fog and playing with perception was used to make the forest in the background seem much larger and farther than it actually was. All assets are from the Unreal Engine Marketplace. Composition and lighting is my own.0 Comments 0 Shares 17 ViewsPlease log in to like, share and comment! -
A close up of the pommel and guard of a recent commission I did! A stone statue of a sword. Modeled in Maya, details created in zbrush then baked on to game ready mesh in Substance Painter! Was really pleased with the bake on this one!A close up of the pommel and guard of a recent commission I did! A stone statue of a sword. Modeled in Maya, details created in zbrush then baked on to game ready mesh in Substance Painter! Was really pleased with the bake on this one!0 Comments 0 Shares 10 Views
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A wand I created in Maya, textured in Substance Painter, with the final render being done with Substance Painter's Iray renderer.
An example of simple prop work I'm capable of doing in 3D.A wand I created in Maya, textured in Substance Painter, with the final render being done with Substance Painter's Iray renderer. An example of simple prop work I'm capable of doing in 3D.0 Comments 0 Shares 10 Views -
One of my 2D images made for Redbubble. 2D may not be my forte, but I enjoy how this one turned out! If you're interested in getting it on a shirt or a pin, here's the link to the design: https://www.redbubble.com/shop/ap/64830445One of my 2D images made for Redbubble. 2D may not be my forte, but I enjoy how this one turned out! If you're interested in getting it on a shirt or a pin, here's the link to the design: https://www.redbubble.com/shop/ap/648304450 Comments 0 Shares 12 Views
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A waterfall I made using Unreal Engine's water system, new at the time of creation! I also used the Niagara vfx system to create whitewater in the falls themselves, though at the time getting the sprites to float didn't quite work. Thankfully, there's camera angles that hide little things like that!A waterfall I made using Unreal Engine's water system, new at the time of creation! I also used the Niagara vfx system to create whitewater in the falls themselves, though at the time getting the sprites to float didn't quite work. Thankfully, there's camera angles that hide little things like that!0 Comments 0 Shares 9 Views
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A sci fi game level I created to show an understanding of how to guide the player to key points using thematically appropriate lights. A mixture of fog and adjusted skylight settings allow for visibility while still providing a spooky atmosphere.
Majority of the assets are from the Unreal Marketplace, however the computer with yellowish monitors seen in the background was created in Autodesk Maya for this projectA sci fi game level I created to show an understanding of how to guide the player to key points using thematically appropriate lights. A mixture of fog and adjusted skylight settings allow for visibility while still providing a spooky atmosphere. Majority of the assets are from the Unreal Marketplace, however the computer with yellowish monitors seen in the background was created in Autodesk Maya for this project0 Comments 0 Shares 10 Views
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