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  • A project to work on making characters that have different body types and their own styles. I also noticed that I tended to stay away from dresses and skirts when creating characters. I wanted to break out of that, while still being happy with my work. The end result are these five characters.

    It has been years since it happened, and now the survivors have lived long enough to start a new way of life. Five friends now rule an old city, and are known to their followers as Queens. Each Queen is in charge of a different faction, but they take care, to make sure no faction is too separate from the others.

    The factions are:
    The protectors, those who carry weapons, and guard the boarders of the territory as well as keep out dangerous wild animals.
    The scavengers, those who travel outside the territory to find abandoned items of use, as well as trade with other territories.
    The healers, the doctors of the territory. The smallest faction, but no less important.
    The nutrition faction, not just farmers, but in charge of rations, and prepping food for winter.
    The techies, those in charge of maintaining machines, weapons and figuring out how to make tech from before continue to work.

    I don't have any current plans to do anything with these characters but it was a fun challenge.

    A project to work on making characters that have different body types and their own styles. I also noticed that I tended to stay away from dresses and skirts when creating characters. I wanted to break out of that, while still being happy with my work. The end result are these five characters. It has been years since it happened, and now the survivors have lived long enough to start a new way of life. Five friends now rule an old city, and are known to their followers as Queens. Each Queen is in charge of a different faction, but they take care, to make sure no faction is too separate from the others. The factions are: The protectors, those who carry weapons, and guard the boarders of the territory as well as keep out dangerous wild animals. The scavengers, those who travel outside the territory to find abandoned items of use, as well as trade with other territories. The healers, the doctors of the territory. The smallest faction, but no less important. The nutrition faction, not just farmers, but in charge of rations, and prepping food for winter. The techies, those in charge of maintaining machines, weapons and figuring out how to make tech from before continue to work. I don't have any current plans to do anything with these characters but it was a fun challenge.
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