• Hand drawn Ink art by William McAusland, writing by Colin Chapman

    Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship.
    Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative).

    Curious, why not visit the site and grab a 9 page PDF sample of the new book? Also, loot the free Mutant Epoch RPG Quick Start Rules PDF from drivethrurpg
    https://www.outlandarts.com/expansionrules.htm

    #marmot #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame #rodentman
    Hand drawn Ink art by William McAusland, writing by Colin Chapman Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship. Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative). Curious, why not visit the site and grab a 9 page PDF sample of the new book? Also, loot the free Mutant Epoch RPG Quick Start Rules PDF from drivethrurpg https://www.outlandarts.com/expansionrules.htm #marmot #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #rodentman
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  • Hand drawn Ink art by William McAusland, writing by Blood Axe and Colin Chapman

    Rabbit humanoids are herbivores and will not eat meat of any type. They have incredibly powerful legs and can jump x2 that of a regular human normal distances. Their keen hearing and sense of smell makes them difficult to surprise (+1 initiative). In emergencies they can bite with their large front teeth (+4 SV, 1d6 damage) but prefer to kick with their strong legs. (+10 SV, 2d8 damage)
    They are not seen as a threat and are regarded as cute and cuddly by most humans,so are welcome in trading settlements if they accept mutant humans, although during times of famine, these rabbitoids are also welcome because they are edible and their skins make for splendid pelts. For this reason, these hybrids are always on their guard, especially around the likes of normal and bestial human felines, raptors, canines, snakes, and weasels.

    Check it out: https://www.outlandarts.com/expansionrules.htm or
    https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
    or https://www.amazon.com/dp/0994923791

    #rabbit #rodent #rabbitboy #bugsbunny #rogerrabbit #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame #rodentman
    Hand drawn Ink art by William McAusland, writing by Blood Axe and Colin Chapman Rabbit humanoids are herbivores and will not eat meat of any type. They have incredibly powerful legs and can jump x2 that of a regular human normal distances. Their keen hearing and sense of smell makes them difficult to surprise (+1 initiative). In emergencies they can bite with their large front teeth (+4 SV, 1d6 damage) but prefer to kick with their strong legs. (+10 SV, 2d8 damage) They are not seen as a threat and are regarded as cute and cuddly by most humans,so are welcome in trading settlements if they accept mutant humans, although during times of famine, these rabbitoids are also welcome because they are edible and their skins make for splendid pelts. For this reason, these hybrids are always on their guard, especially around the likes of normal and bestial human felines, raptors, canines, snakes, and weasels. Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791 #rabbit #rodent #rabbitboy #bugsbunny #rogerrabbit #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame #rodentman
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