• Hand drawn Ink art by William McAusland, writing by Colin Chapman
    
Bestial human geckos are active predators, and despite their relatively small size, instinctively frighten bug-men, especially humanoid spiders and scorpions. They have effective bites (SV +7/ DMG 1d10), but most impressively can cling to any surface. They can climb up, or down, or along, anything, even glass, at their normal movement rate. Additionally, they can hang on a ceiling of rough material for one round per current point of strength. The gecko-man can also make a type A, agility based hazard check once for every 5 meters dropped to catch the side of a building or pit or other wall after falling into a pit or jumping off a structure. A GM may allow the use of this ability when a geckoid leaps onto the back of a huge beast or passing vehicle, making an agility based hazard check in accordance with the difficulty of the task. Humanoid geckos may only use this ability if they keep their hands and feet bare.

    https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

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    Hand drawn Ink art by William McAusland, writing by Colin Chapman 
Bestial human geckos are active predators, and despite their relatively small size, instinctively frighten bug-men, especially humanoid spiders and scorpions. They have effective bites (SV +7/ DMG 1d10), but most impressively can cling to any surface. They can climb up, or down, or along, anything, even glass, at their normal movement rate. Additionally, they can hang on a ceiling of rough material for one round per current point of strength. The gecko-man can also make a type A, agility based hazard check once for every 5 meters dropped to catch the side of a building or pit or other wall after falling into a pit or jumping off a structure. A GM may allow the use of this ability when a geckoid leaps onto the back of a huge beast or passing vehicle, making an agility based hazard check in accordance with the difficulty of the task. Humanoid geckos may only use this ability if they keep their hands and feet bare. https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm gecko, beast, bestial, manimal, lizardman, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
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  • Hand drawn Ink art by William McAusland, Writing by Colin Chapman 
[40% Chance actually a bestial human sheep.]


    Despite being herbivorous, bestial human goats and sheep will attempt to eat nearly anything once, and can derive sustenance from nearly any non-toxic plant-derived substance including cardboard. Humanoid sheep have returned to their wild roots physically, and both sheep-men and goat-men are surprisingly agile and sure-footed.
 Thanks to their thick hair or fleece, they can withstand cold conditions twice as well as a human, even without winter clothing. The males of both species of humanoids also sport horns capable of delivering a bone-crunching head butt (SV +10/ DMG 1d12, double damage if allowed to charge from 6m or more). Nannies and ewes only possess horns 50% of the time, unless the GM specifies that both genders exhibit horns equally. Their wariness and keen senses provide them with a +1 initiative bonus.

    Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

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    Hand drawn Ink art by William McAusland, Writing by Colin Chapman 
[40% Chance actually a bestial human sheep.]
 Despite being herbivorous, bestial human goats and sheep will attempt to eat nearly anything once, and can derive sustenance from nearly any non-toxic plant-derived substance including cardboard. Humanoid sheep have returned to their wild roots physically, and both sheep-men and goat-men are surprisingly agile and sure-footed.
 Thanks to their thick hair or fleece, they can withstand cold conditions twice as well as a human, even without winter clothing. The males of both species of humanoids also sport horns capable of delivering a bone-crunching head butt (SV +10/ DMG 1d12, double damage if allowed to charge from 6m or more). Nannies and ewes only possess horns 50% of the time, unless the GM specifies that both genders exhibit horns equally. Their wariness and keen senses provide them with a +1 initiative bonus. Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm #goat #beast #bestial #manimal #RPG #ttrpg #goatman #billygoat #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
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  • Hand drawn Ink art by William McAusland, writing by Colin Chapman & Blood Axe

    Among the most widespread bird-men around, bestial human chickens owe their survival and success to their huge numbers before the apocalypse, their social nature, a truly varied diet, stubbornness, and the aggression of the roosters.
 Seeds, rodents, bugs, lizards, they will literally try their hand at eating anything remotely edible, and are equipped with sharp beaks (SV +7/ DMG 1d10). Roosters have sharp claws and spurs and use them in a leaping flurry of kicks (SV +15/ DMG 1d20) which they can do every third round. No small number have become gladiators, lending a whole new spin to the old sport of cockfighting. 1 in 6 NPC bestial human chickens are roosters, although as player characters, the player decides their sex.

    Check out the TME Expansion Rules at our homepage. Also see a 9 page sample pdf!
    https://www.outlandarts.com/expansionrules.htm

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    Hand drawn Ink art by William McAusland, writing by Colin Chapman & Blood Axe
 Among the most widespread bird-men around, bestial human chickens owe their survival and success to their huge numbers before the apocalypse, their social nature, a truly varied diet, stubbornness, and the aggression of the roosters.
 Seeds, rodents, bugs, lizards, they will literally try their hand at eating anything remotely edible, and are equipped with sharp beaks (SV +7/ DMG 1d10). Roosters have sharp claws and spurs and use them in a leaping flurry of kicks (SV +15/ DMG 1d20) which they can do every third round. No small number have become gladiators, lending a whole new spin to the old sport of cockfighting. 1 in 6 NPC bestial human chickens are roosters, although as player characters, the player decides their sex. Check out the TME Expansion Rules at our homepage. Also see a 9 page sample pdf! https://www.outlandarts.com/expansionrules.htm chicken, beast, bestial, manimal, chickenman, bird, RPG, ttrpg, bugman, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, birdman, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
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  • Hand drawn Ink art by William McAusland, writing by Colin Chapman

    With their velvety fur, tiny eyes, squat builds, and overlarge shovel-like hands, bestial human moles are inoffensive, but this belies the fact that they are aggressive, constantly hungry omnivores who prefer a diet of meat.
    They can make a bite attack (SV +8/ DMG 1d8 + Type A, paralysis venom) as well as use one-handed weapons, and unlike other bestial humans of their size, their over-large, calloused hands deliver normal punching damage, though they prefer to use their tough claws (SV +10/ DMG 1d8), and can combine them with their bite in a single flurry of attacks (SV +20/ DMG 3d8+venom). They are too small to use large two handed weapons such as halberds, pikes, chainsaws, battle axes, or great swords, or other sizable weapons though. Furthermore, firing a shotgun or high caliber rifle in the standing position will knock them back 1d3 meters onto their rump.

    Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book
    Check it out here: https://www.outlandarts.com/expansionrules.htm

    #mole #moleman #rodent #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame #characterdesign

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    Hand drawn Ink art by William McAusland, writing by Colin Chapman With their velvety fur, tiny eyes, squat builds, and overlarge shovel-like hands, bestial human moles are inoffensive, but this belies the fact that they are aggressive, constantly hungry omnivores who prefer a diet of meat. They can make a bite attack (SV +8/ DMG 1d8 + Type A, paralysis venom) as well as use one-handed weapons, and unlike other bestial humans of their size, their over-large, calloused hands deliver normal punching damage, though they prefer to use their tough claws (SV +10/ DMG 1d8), and can combine them with their bite in a single flurry of attacks (SV +20/ DMG 3d8+venom). They are too small to use large two handed weapons such as halberds, pikes, chainsaws, battle axes, or great swords, or other sizable weapons though. Furthermore, firing a shotgun or high caliber rifle in the standing position will knock them back 1d3 meters onto their rump. Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book Check it out here: https://www.outlandarts.com/expansionrules.htm #mole #moleman #rodent #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
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  • Hand drawn Ink art by William McAusland, Writing by Colin Chapman

    Centipedoids are truly voracious predators and will willingly attack and devour any animal that looks like it can be easily overcome, intelligent or otherwise. Because they are swift, aggressive, poison-armed carnivores, humans hate them. Only by being accompanied by more human appearing individuals, promising to stay in the team’s quarters, and by paying guards a bribe (40+2d20sp) will they be allowed into a human settlement. In most cases, any militia will simply attack them.
    Man-centipedes are equipped with poisonous forcipules, modified front limbs just under the head that can deliver a terrible sting. This attack is SV +10/ DMG 1d12+1, and injects a Type A death poison. It produces enough poison to inject victims 6 times in a 24-hour period.

    Watch a video intro of this new book at RPG Overviews on Youtube:
    https://www.youtube.com/watch?v=NmR1zStcU38


    #centipede #beast #bestial #manimal #RPG #ttrpg #bug #venom #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld#humanoidanimal #roleplayinggame #indiegame
    Hand drawn Ink art by William McAusland, Writing by Colin Chapman
 Centipedoids are truly voracious predators and will willingly attack and devour any animal that looks like it can be easily overcome, intelligent or otherwise. Because they are swift, aggressive, poison-armed carnivores, humans hate them. Only by being accompanied by more human appearing individuals, promising to stay in the team’s quarters, and by paying guards a bribe (40+2d20sp) will they be allowed into a human settlement. In most cases, any militia will simply attack them. Man-centipedes are equipped with poisonous forcipules, modified front limbs just under the head that can deliver a terrible sting. This attack is SV +10/ DMG 1d12+1, and injects a Type A death poison. It produces enough poison to inject victims 6 times in a 24-hour period. Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38 #centipede #beast #bestial #manimal #RPG #ttrpg #bug #venom #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame
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  • This collection continues on from the ‘manimals’ included in the Mutant Epoch Hub Rules, pages 24 to 33. New for the expansion rules is the chance for some bestial humans to be fitted with cybernetic implants, although for already mutated bestials there is only a 1 in 20 chance that they are also enhanced, while non-mutated bestials have a 1 in 10 chance of being a cyborg. Any bestial human cyborg will feature 1 each of offensive, defensive and miscellaneous implants from the random table on page 330 of this book.

    A special thanks go out to all those in the Epochian Community who, over the years contributed many of these new bestial human types, added suggestions and feedback. I’d like to thank Blood Axe, Colin Chapman, C.H.U.D., Matthew Fisher, and Corryn. You’re the best. Where two names are listed beside the bestial human strain, it means two gamers contributed to this bestial human entry and the stats and write-ups were combined to the best of my ability. WM

    You can play these bestial human critters using the new rule book.
    Check it out: https://www.outlandarts.com/expansionrules.htm

    New to the Mutant Epoch RPG? Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm

    All the best,
    Will

    #batgirl #beast #bestial #manimal #chicken #lizard #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld#humanoidanimal #roleplayinggame

    batgirl, beast, bestial, manimal, chicken, lizard, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
    This collection continues on from the ‘manimals’ included in the Mutant Epoch Hub Rules, pages 24 to 33. New for the expansion rules is the chance for some bestial humans to be fitted with cybernetic implants, although for already mutated bestials there is only a 1 in 20 chance that they are also enhanced, while non-mutated bestials have a 1 in 10 chance of being a cyborg. Any bestial human cyborg will feature 1 each of offensive, defensive and miscellaneous implants from the random table on page 330 of this book. A special thanks go out to all those in the Epochian Community who, over the years contributed many of these new bestial human types, added suggestions and feedback. I’d like to thank Blood Axe, Colin Chapman, C.H.U.D., Matthew Fisher, and Corryn. You’re the best. Where two names are listed beside the bestial human strain, it means two gamers contributed to this bestial human entry and the stats and write-ups were combined to the best of my ability. WM You can play these bestial human critters using the new rule book. Check it out: https://www.outlandarts.com/expansionrules.htm New to the Mutant Epoch RPG? Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm All the best, Will #batgirl #beast #bestial #manimal #chicken #lizard #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
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  • Hand drawn Ink art by William McAusland, writing by C.H.U.D. and Colin Chapman

    Bestial opossums have a bite attack (SV +5, DMG 1d10). Because of their prehensile tail and opposable thumbs on both hands and feet they are expert climbers and have 1d3+1 skill points in the climb skill. They are very resistant to snake venom and make 2 hazard checks against it. If a bestial opossum is caught in a surprise attack or are reduced to below 25% of END there is a 3% they will feign death for 1d4 hours. When they do so, they fall over unmoving, tongue lolling, with foul-smelling green fluid oozing from their anus. Their heart rate and breathing slow and become almost imperceptible, and they become unresponsive to stimuli. Unless a individual encountering them knows of this ability, or performs a quick medical check, the opossum is likely to be taken for dead and diseased or badly rotten. Many predators will avoid eating the rancid-smelling “carcass”, leaving the humanoid opossum alone. Unfortunately, while potentially handy for tricking attackers or avoiding predators, it has the downside that the possum-man cannot revive themselves until 1d4 hours have elapsed, and some predators will eat a corpse however terrible it smells.

    Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38

    #opossum #possum#marsupial #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame
    Hand drawn Ink art by William McAusland, writing by C.H.U.D. and Colin Chapman Bestial opossums have a bite attack (SV +5, DMG 1d10). Because of their prehensile tail and opposable thumbs on both hands and feet they are expert climbers and have 1d3+1 skill points in the climb skill. They are very resistant to snake venom and make 2 hazard checks against it. If a bestial opossum is caught in a surprise attack or are reduced to below 25% of END there is a 3% they will feign death for 1d4 hours. When they do so, they fall over unmoving, tongue lolling, with foul-smelling green fluid oozing from their anus. Their heart rate and breathing slow and become almost imperceptible, and they become unresponsive to stimuli. Unless a individual encountering them knows of this ability, or performs a quick medical check, the opossum is likely to be taken for dead and diseased or badly rotten. Many predators will avoid eating the rancid-smelling “carcass”, leaving the humanoid opossum alone. Unfortunately, while potentially handy for tricking attackers or avoiding predators, it has the downside that the possum-man cannot revive themselves until 1d4 hours have elapsed, and some predators will eat a corpse however terrible it smells. Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38 #opossum #possum#marsupial #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame
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  • Hand drawn Ink art by William McAusland, Writing by Colin Chapman

    Heavily-armored with a tough carapace, humanoid beetles are cumbersome compared to other bug-humans, even for those that can fly, and this leads many individuals to erroneously assume they are also even more dim-witted than other bug-humans. This fallacy, together with the fact that many beetles are herbivores and sometimes sport attractive metallic or patterned exoskeletons, means that these bestial humans are marginally better regarded by humans than most other bug-humans.

    Ink art from the Mutant Epoch Expansion Rules book.
    Come say hello at this EN World thread:
    https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/

    #beetle #bugman #beast #bestial #manimal #RPG #ttrpg #insect #bug #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld#humanoidanimal #roleplayinggame #indiegame
    Hand drawn Ink art by William McAusland, Writing by Colin Chapman
 Heavily-armored with a tough carapace, humanoid beetles are cumbersome compared to other bug-humans, even for those that can fly, and this leads many individuals to erroneously assume they are also even more dim-witted than other bug-humans. This fallacy, together with the fact that many beetles are herbivores and sometimes sport attractive metallic or patterned exoskeletons, means that these bestial humans are marginally better regarded by humans than most other bug-humans. Ink art from the Mutant Epoch Expansion Rules book. Come say hello at this EN World thread: https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/ #beetle #bugman #beast #bestial #manimal #RPG #ttrpg #insect #bug #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame
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  • Hand drawn Ink art by William McAusland, Writing by Colin Chapman

    While most other bug-humans are shunned by human communities, if not actively reviled or hunted, the bestial humanoid butterfly enjoys at least some acceptance. Although no bug-human can claim to be truly beautiful, the humanoid butterfly has the benefit of large, elegant, brightly patterned wings to help offset its inhuman appearance. Combined with its herbivorous diet, lack of natural weapons, and unpalatable nature, it is not seen as a threat or a potential meal.

    Curious? Learn more here: 
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules

    #butterfly #butterflygirl #bestial #manimal #RPG #ttrpg #bug #buggirl #mothman #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld#humanoidanimal #roleplayinggame #indiegame
    Hand drawn Ink art by William McAusland, Writing by Colin Chapman
 While most other bug-humans are shunned by human communities, if not actively reviled or hunted, the bestial humanoid butterfly enjoys at least some acceptance. Although no bug-human can claim to be truly beautiful, the humanoid butterfly has the benefit of large, elegant, brightly patterned wings to help offset its inhuman appearance. Combined with its herbivorous diet, lack of natural weapons, and unpalatable nature, it is not seen as a threat or a potential meal. Curious? Learn more here: 
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules #butterfly #butterflygirl #bestial #manimal #RPG #ttrpg #bug #buggirl #mothman #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #wastelandweekend #Kamloopsartist #apocalyptic #falloutl like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame
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  • Hand drawn Ink art by William McAusland, Writing by Colin Chapman

    These rodentoids are much larger and heavier than bestial human rats, and are distinguishable at a glance thanks to their webbed feet and large, flat, paddle-like tails. A bestial humanoid beaver’s thick waterproof fur and layer of body fat enables it to endure cold conditions easily, even without winter clothing, and it is an excellent swimmer (10m), able to hold its breath for up to 9 minutes above or below water.

    Watch a video intro of this new book at RPG Overviews on Youtube:
    https://www.youtube.com/watch?v=NmR1zStcU38


    beaver, beaverboy, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
    Hand drawn Ink art by William McAusland, Writing by Colin Chapman
 These rodentoids are much larger and heavier than bestial human rats, and are distinguishable at a glance thanks to their webbed feet and large, flat, paddle-like tails. A bestial humanoid beaver’s thick waterproof fur and layer of body fat enables it to endure cold conditions easily, even without winter clothing, and it is an excellent swimmer (10m), able to hold its breath for up to 9 minutes above or below water. Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38 beaver, beaverboy, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, wasteland weekend, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
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  • Hand drawn Ink art by William McAusland, writing by Colin Chapman

    The bestial human grasshopper is herbivorous and relatively inoffensive, but is still regarded with distrust by humans due to the tendency of these mutants to sometimes enter frenzied feeding phases as a locust, devouring vast quantities of valuable foodstuffs. They are only permitted entry to human communities if accompanied by trusted humans or mutant humans, and even then they will be instructed to keep away from human food supplies and crops on pain of death.
    For their part, hopperoids are fearful of many predatory species, and because of their tasty, nutritious nature, are often seen as potential food by many other creatures, including some humans.

    https://www.outlandarts.com/expansionrules.htm
    https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
    https://www.amazon.com/dp/0994923791

    #grasshopper #bug #bugman #hopper #locust #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld#humanoidanimal #roleplayinggame #indiegame
    Hand drawn Ink art by William McAusland, writing by Colin Chapman The bestial human grasshopper is herbivorous and relatively inoffensive, but is still regarded with distrust by humans due to the tendency of these mutants to sometimes enter frenzied feeding phases as a locust, devouring vast quantities of valuable foodstuffs. They are only permitted entry to human communities if accompanied by trusted humans or mutant humans, and even then they will be instructed to keep away from human food supplies and crops on pain of death. For their part, hopperoids are fearful of many predatory species, and because of their tasty, nutritious nature, are often seen as potential food by many other creatures, including some humans. https://www.outlandarts.com/expansionrules.htm https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules https://www.amazon.com/dp/0994923791 #grasshopper #bug #bugman #hopper #locust #beast #bestial #manimal #RPG #ttrpg #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
 #humanoidanimal #roleplayinggame #indiegame
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  • Hand drawn Ink art by William McAusland, writing by Colin Chapman
    
Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.

    Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries.

    Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

    duck, beast, bestial, manimal, duckman, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
    Hand drawn Ink art by William McAusland, writing by Colin Chapman 
Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.
 Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries. Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm duck, beast, bestial, manimal, duckman, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
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