• Adversaries Encountered, an article that discusses how a game master decides how many foes to put up against the player characters. Clearly these three excavators are doomed. No, I’m not sure what the hell these muties are… maybe moaners? Thoughts?

    Digital art from page 16 of Excavator Monthly Compendium.

    Learn more about this 260 page source book here: [https://www.outlandarts.com/TME-excavator-monthly-compendium.htm]()

    #adversaries #doomed #surrounded #excavatormonthly #compendium #gamebook #rpgbook #tme #rpg #ttrpg #mutantepoch #apocalyptic #postapocalyptic #mutants #epoch #wasteland #tabletoprpg #tabletop #tabletopgame #rpgart #indiegame #indierpg like #fallout #degenesis #gammaworld or #mutantyearzero or #mutantcrawlclassics #mcc #art #digitalart
    Adversaries Encountered, an article that discusses how a game master decides how many foes to put up against the player characters. Clearly these three excavators are doomed. No, I’m not sure what the hell these muties are… maybe moaners? Thoughts? Digital art from page 16 of Excavator Monthly Compendium. Learn more about this 260 page source book here: [https://www.outlandarts.com/TME-excavator-monthly-compendium.htm]() #adversaries #doomed #surrounded #excavatormonthly #compendium #gamebook #rpgbook #tme #rpg #ttrpg #mutantepoch #apocalyptic #postapocalyptic #mutants #epoch #wasteland #tabletoprpg #tabletop #tabletopgame #rpgart #indiegame #indierpg like #fallout #degenesis #gammaworld or #mutantyearzero or #mutantcrawlclassics #mcc #art #digitalart
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  • "Ukko, the lord whose name was first uttered, and whose name is in the final echo.
    Ukko is the centermost god* among all the gods, holding the largest domain over the ether. He is responsible for lighting the sun each day and keeping it lit. During the time of albino dragonoids Ukko was a secondary god to Umi, who is the goddess of the moon. After the fall of the empire of the albino dragonoids Ukko became the Overlord god as the deification of the night time and moon became less commonplace. Ukko and Umi are each others enemies and their strife can be seen whenever both are visible in the sky, or when the other should be visible, but is not, such as during nightless nights, or kaamos. This is mostly just them testing the limits of each other and seeing how far they can get before an actual fight breaks out. When this happens, the seasons and days become jumbled and inconsistent. Ukko's primary allies are Hiisi, Jutunea and Frasea. His primary adversaries are Umi and Kalma.
    "Ukko, the lord whose name was first uttered, and whose name is in the final echo. Ukko is the centermost god* among all the gods, holding the largest domain over the ether. He is responsible for lighting the sun each day and keeping it lit. During the time of albino dragonoids Ukko was a secondary god to Umi, who is the goddess of the moon. After the fall of the empire of the albino dragonoids Ukko became the Overlord god as the deification of the night time and moon became less commonplace. Ukko and Umi are each others enemies and their strife can be seen whenever both are visible in the sky, or when the other should be visible, but is not, such as during nightless nights, or kaamos. This is mostly just them testing the limits of each other and seeing how far they can get before an actual fight breaks out. When this happens, the seasons and days become jumbled and inconsistent. Ukko's primary allies are Hiisi, Jutunea and Frasea. His primary adversaries are Umi and Kalma.
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  • Hand drawn Ink art by William McAusland, writing by Colin Chapman
    
Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.

    Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries.

    Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

    duck, beast, bestial, manimal, duckman, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
    Hand drawn Ink art by William McAusland, writing by Colin Chapman 
Humanoid ducks can fly with their wing-arms (20m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must bring their wings close together, stop flapping and drop at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.
 Typically, a humanoid duck will avoid a melee fight with heavier boned, larger foes and instead fly up out of enemy reach and perch some place high to fire down on its adversaries. Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm duck, beast, bestial, manimal, duckman, color change, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
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  • Vector illustration of the Baron of Hell, one of the most iconic demonic adversaries from the DOOM universe. Next to the Revenant, Barons are one of the coolest enemies in Doom, both to fight and to look at. (Drawn 2021)

    Character art created via pen and ink illustration, scanned, then drawn in Adobe Illustrator CS6. Effects and background rendered in Adobe Photoshop CS6.

    [**TIMELAPSE/SPEEDPAINT VIDEO HERE**](https://www.youtube.com/watch?v=eYv_gIKe-vA)
    Vector illustration of the Baron of Hell, one of the most iconic demonic adversaries from the DOOM universe. Next to the Revenant, Barons are one of the coolest enemies in Doom, both to fight and to look at. (Drawn 2021) Character art created via pen and ink illustration, scanned, then drawn in Adobe Illustrator CS6. Effects and background rendered in Adobe Photoshop CS6. [**TIMELAPSE/SPEEDPAINT VIDEO HERE**](https://www.youtube.com/watch?v=eYv_gIKe-vA)
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  • The Name of this saga is subject to change, but for now this is what it is called!

    Meraxa, Gen and Barrette have to face off the Saiyan invaders! How far will they go to protect their home and will their limits be broken by these new adversaries.
    The Name of this saga is subject to change, but for now this is what it is called! Meraxa, Gen and Barrette have to face off the Saiyan invaders! How far will they go to protect their home and will their limits be broken by these new adversaries.
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