• Hand drawn Ink art by William McAusland, Writing by Colin Chapman 
[40% Chance actually a bestial human sheep.]


    Despite being herbivorous, bestial human goats and sheep will attempt to eat nearly anything once, and can derive sustenance from nearly any non-toxic plant-derived substance including cardboard. Humanoid sheep have returned to their wild roots physically, and both sheep-men and goat-men are surprisingly agile and sure-footed.
 Thanks to their thick hair or fleece, they can withstand cold conditions twice as well as a human, even without winter clothing. The males of both species of humanoids also sport horns capable of delivering a bone-crunching head butt (SV +10/ DMG 1d12, double damage if allowed to charge from 6m or more). Nannies and ewes only possess horns 50% of the time, unless the GM specifies that both genders exhibit horns equally. Their wariness and keen senses provide them with a +1 initiative bonus.

    Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm

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    Hand drawn Ink art by William McAusland, Writing by Colin Chapman 
[40% Chance actually a bestial human sheep.]
 Despite being herbivorous, bestial human goats and sheep will attempt to eat nearly anything once, and can derive sustenance from nearly any non-toxic plant-derived substance including cardboard. Humanoid sheep have returned to their wild roots physically, and both sheep-men and goat-men are surprisingly agile and sure-footed.
 Thanks to their thick hair or fleece, they can withstand cold conditions twice as well as a human, even without winter clothing. The males of both species of humanoids also sport horns capable of delivering a bone-crunching head butt (SV +10/ DMG 1d12, double damage if allowed to charge from 6m or more). Nannies and ewes only possess horns 50% of the time, unless the GM specifies that both genders exhibit horns equally. Their wariness and keen senses provide them with a +1 initiative bonus. Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm #goat #beast #bestial #manimal #RPG #ttrpg #goatman #billygoat #bestialhuman #characters #noaiart #williammcausland #wasteland #mutantepoch #apocalyptic #expansionrules #postapocalyptic #themutantepoch #outlandsystem #outlandarts #mutants #mutant #epoch #inkartist #Kamloopsartist #apocalyptic #fallout like #gammaworld
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  • Bestial Human Hummingbird Hand drawn Ink art by William McAusland, writing by Colin Chapman

    The smallest of the bestial human birds, hummingbirds are hyperactive omnivores with a love of all things sweet. Though frequently sporting attractive plumage, their need to consume their own bodyweight in protein and sugars every day means they are constantly on the lookout for food and are considered undesirable guests. As a result, they are seldom welcomed into human communities even when accompanied by humans and human mutants, and must often be covertly carried into a settlement by slipping inside a large companion’s backpack and bedroll.
    Humanoid hummingbirds can fly with their wing-arms (28m per round) but cannot use their hands while doing so; their wings simply beat far too rapidly. They can use a weapon while in the air, but can’t flap their wings while doing so. If they stop, they will plummet to the ground at a rate of 10m per round.

    Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38


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    Bestial Human Hummingbird Hand drawn Ink art by William McAusland, writing by Colin Chapman The smallest of the bestial human birds, hummingbirds are hyperactive omnivores with a love of all things sweet. Though frequently sporting attractive plumage, their need to consume their own bodyweight in protein and sugars every day means they are constantly on the lookout for food and are considered undesirable guests. As a result, they are seldom welcomed into human communities even when accompanied by humans and human mutants, and must often be covertly carried into a settlement by slipping inside a large companion’s backpack and bedroll. Humanoid hummingbirds can fly with their wing-arms (28m per round) but cannot use their hands while doing so; their wings simply beat far too rapidly. They can use a weapon while in the air, but can’t flap their wings while doing so. If they stop, they will plummet to the ground at a rate of 10m per round. Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38 hummingbird, birdman, beast, bestial, manimal, billygoat, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game, flyer,
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