i was looking through my computer to clear some space when i found an old folder titled "card game art" and it contained a whole bunch of artworks made a long while ago. because i think it's interesting, im going to post the card arts and a summary of what they do over the course of a few days. the game was clearly inspired by yugioh despite not knowing how to play it
these two cards are a part of what im guessing was a "Plant Army" archetype of sorts where it's a Plant type archetype (obviously) and seems to revolve around dealing damage while holding your ground with continuously summoning more of them so your field is never unprotected.
according to it's description, Plant Army Infantry Pea (the one on wheels) can be summoned for 30 energy and when attacking an opposing monster with higher damage points (or defense points if it's in defense), it permanently decreases the defending monster's damage or defense points by 500. when it is attacked, it's defense points go down by 1000 instead of being destroyed (until it reaches 0) but it can only attack monsters in the same lane as it.
squad pod is the next one (plant with 3 heads) and you need 50 energy or replace infantry pea on the field to summon it. it has all the effects and abilities of infantry pea except it can attack the 3 closest lanes with 2000 damage (it's so OP, geez). it requires 20 energy to attack.
there are more Plant army cards, but ill post them all later.
these two cards are a part of what im guessing was a "Plant Army" archetype of sorts where it's a Plant type archetype (obviously) and seems to revolve around dealing damage while holding your ground with continuously summoning more of them so your field is never unprotected.
according to it's description, Plant Army Infantry Pea (the one on wheels) can be summoned for 30 energy and when attacking an opposing monster with higher damage points (or defense points if it's in defense), it permanently decreases the defending monster's damage or defense points by 500. when it is attacked, it's defense points go down by 1000 instead of being destroyed (until it reaches 0) but it can only attack monsters in the same lane as it.
squad pod is the next one (plant with 3 heads) and you need 50 energy or replace infantry pea on the field to summon it. it has all the effects and abilities of infantry pea except it can attack the 3 closest lanes with 2000 damage (it's so OP, geez). it requires 20 energy to attack.
there are more Plant army cards, but ill post them all later.
i was looking through my computer to clear some space when i found an old folder titled "card game art" and it contained a whole bunch of artworks made a long while ago. because i think it's interesting, im going to post the card arts and a summary of what they do over the course of a few days. the game was clearly inspired by yugioh despite not knowing how to play it
these two cards are a part of what im guessing was a "Plant Army" archetype of sorts where it's a Plant type archetype (obviously) and seems to revolve around dealing damage while holding your ground with continuously summoning more of them so your field is never unprotected.
according to it's description, Plant Army Infantry Pea (the one on wheels) can be summoned for 30 energy and when attacking an opposing monster with higher damage points (or defense points if it's in defense), it permanently decreases the defending monster's damage or defense points by 500. when it is attacked, it's defense points go down by 1000 instead of being destroyed (until it reaches 0) but it can only attack monsters in the same lane as it.
squad pod is the next one (plant with 3 heads) and you need 50 energy or replace infantry pea on the field to summon it. it has all the effects and abilities of infantry pea except it can attack the 3 closest lanes with 2000 damage (it's so OP, geez). it requires 20 energy to attack.
there are more Plant army cards, but ill post them all later.
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