Hand drawn Ink art by William McAusland, writing by Blood Axe
Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.
Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules.
You can play these bestial human critters using the new rule book.
Check it out: https://www.outlandarts.com/expansionrules.htm
skunk, skunkgirl, pepe le pew, stinky, smelly, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.
Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules.
You can play these bestial human critters using the new rule book.
Check it out: https://www.outlandarts.com/expansionrules.htm
skunk, skunkgirl, pepe le pew, stinky, smelly, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
Hand drawn Ink art by William McAusland, writing by Blood Axe
Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.
Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules.
You can play these bestial human critters using the new rule book.
Check it out: https://www.outlandarts.com/expansionrules.htm
skunk, skunkgirl, pepe le pew, stinky, smelly, beast, bestial, manimal, RPG, ttrpg, bestial human, characters, noaiart, william mcausland, wasteland, mutant epoch, apocalyptic, expansion rules, post-apocalyptic, the mutant epoch, outland system, outland arts, mutants, mutant, epoch, ink artist, Kamloops artist, apocalyptic, fallout, like, gamma world, humanoid animal, roleplaying game,
0 Comments
0 Shares
40 Views