Iruru Mujō is my PC from Daisuisen! She is my most ambitious character, and as such, has over 100 icons in total. I will not be posting every variation- but there is some method to my madness.
Daisuisen is a project that focuses on one character per session. Since I wanted to play an old woman with a whole history and only had one session to show it, I experimented with using character details and the game mechanics to represent her history - even if it would never be brought to attention. The system used is Sentiment, where every character operates on an attribute system represented by colors. Colors are assigned custom titles that grant characters bonuses (or penalties) on their actions. When a character locks in an attribute in a "Roll to Dye" action, they are dyed that color.

Now, some fun Iruru deets! (Additional details on the other Iruru posts)

- No one really understands what Iruru is. Some have claimed she is a goddess, but she is adamant she is a human. However, her cloud-based shape shifting abilities and affinity for the supernatural aren't the norm.
- Young Iruru is nihilistic. Her most consistent relationship is with a goddess who won't stop cursing her. This does not thrill her. Deep down, she wants a genuine connection with someone and to prove her own humanity to herself but she has trouble actually understanding the intentions of other people. She grew to dismiss this longing inside her, and busied herself with the care of core spirits. They are far easier to figure out.
- Young Iruru has two phases in her icon set. When showing flashbacks before her "change of heart", the inner fold of her kosode is reversed, symbolising that she is "dead inside". It isn't just a visual reference; Iruru actually did this. She thought it was funny (It didn't help with the tall tales about her). Folding it correctly isn't something she realized she was doing until a while after she started to do it.
- Young Iruru's stats (Sunrise, Midday/Midnight, Sunset) have revised specifications. A lot of this still applies to her older self, but will evolve in time. Yellow is her independence and ability to embark on new journeys. Blue is her at peace stat, when she is accepting things as they are and not trying to tip the scale in any direction. Red is her action stat, when she is bringing something to an end.
- I started keeping a journal from Iruru's POV detailing her cases and experiences as a core spirit stabilizer. Some of these stories lead to entire alternate icon sets and is part of the reason her session ended up being a series of story times. The "fox curse" Iruru icon here is one such idea that became a whole icon set later on.

Daisuisen is a short anthology TTRPG series originally streamed on www.twitch.tv/stabbyness. It is completed and archived on https://stabbyness.com/ and https://www.youtube.com/@Stabbyness [(playlist)](https://www.youtube.com/playlist?list=PLIO5L7W1uDs3O9_CZJgv6uyMYD42JsqxG)
Iruru Mujō is my PC from Daisuisen! She is my most ambitious character, and as such, has over 100 icons in total. I will not be posting every variation- but there is some method to my madness. Daisuisen is a project that focuses on one character per session. Since I wanted to play an old woman with a whole history and only had one session to show it, I experimented with using character details and the game mechanics to represent her history - even if it would never be brought to attention. The system used is Sentiment, where every character operates on an attribute system represented by colors. Colors are assigned custom titles that grant characters bonuses (or penalties) on their actions. When a character locks in an attribute in a "Roll to Dye" action, they are dyed that color. Now, some fun Iruru deets! (Additional details on the other Iruru posts) - No one really understands what Iruru is. Some have claimed she is a goddess, but she is adamant she is a human. However, her cloud-based shape shifting abilities and affinity for the supernatural aren't the norm. - Young Iruru is nihilistic. Her most consistent relationship is with a goddess who won't stop cursing her. This does not thrill her. Deep down, she wants a genuine connection with someone and to prove her own humanity to herself but she has trouble actually understanding the intentions of other people. She grew to dismiss this longing inside her, and busied herself with the care of core spirits. They are far easier to figure out. - Young Iruru has two phases in her icon set. When showing flashbacks before her "change of heart", the inner fold of her kosode is reversed, symbolising that she is "dead inside". It isn't just a visual reference; Iruru actually did this. She thought it was funny (It didn't help with the tall tales about her). Folding it correctly isn't something she realized she was doing until a while after she started to do it. - Young Iruru's stats (Sunrise, Midday/Midnight, Sunset) have revised specifications. A lot of this still applies to her older self, but will evolve in time. Yellow is her independence and ability to embark on new journeys. Blue is her at peace stat, when she is accepting things as they are and not trying to tip the scale in any direction. Red is her action stat, when she is bringing something to an end. - I started keeping a journal from Iruru's POV detailing her cases and experiences as a core spirit stabilizer. Some of these stories lead to entire alternate icon sets and is part of the reason her session ended up being a series of story times. The "fox curse" Iruru icon here is one such idea that became a whole icon set later on. Daisuisen is a short anthology TTRPG series originally streamed on www.twitch.tv/stabbyness. It is completed and archived on https://stabbyness.com/ and https://www.youtube.com/@Stabbyness [(playlist)](https://www.youtube.com/playlist?list=PLIO5L7W1uDs3O9_CZJgv6uyMYD42JsqxG)
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