(I'm looking at doing a sort of long-term project to hopefully slowly get my art back into the groove amidst some of my studying. Basically at the end of each month to do one really small doodle based one a game that I play during the month and also give my thoughts on the game as well. Some games may end up getting covered twice depending on how much I keep playing it or such too. But maybe it might serve as a way for me to get back into doing some fanart and keeping myself from getting too rusty)
Anyways, to kick this off, we're starting with a game that while I did end up starting it in June, I managed to finish it off in the first half of July. Which would happen to be Sonic Frontiers.
Nonetheless, I have been a bit of a Sonic fan ever since my first game being the old PC port of Sonic 3D Blast, but back then I really didn't play super long or seriously with games like I do now, thus in all technicality the first Sonic game that I had ever beaten was Sonic Adventure 2 Battle on the GCN. I think ever since then I ended up having a stronger bias towards some of the 3D sonic games as opposed to the 2D ones despite the huge variance in quality a lot of the games have had over time.
Anyways, the moment I started Frontiers, I swear I ended up getting drawn in VERY quickly. I honestly struggled really liking going back to any of the boost era games (Generations and Unleashed included, so go ahead and grab the pitchforks) and the fact that to me Sonic felt as smooth as I remember in Adventure and Heroes already helped me enjoy more of the game. And honestly i found it really easy to control for most of the game as well while exploring in the actual world.
The cyberspace zones were…well…despite the fact that some of the boost era games have just never fully clicked with me, I think those were not tooo bad. There is an obvious dissonance on how Sonic controlled in the open area and in the cyberspace levels though and thus he felt a lot more stiff in those. But…damm some of the level layouts did tickle my fancy so much (Even though I feel like they missed some potential with the music for some of them, but that is a different matter.)
Regardless, I don't think I've ever been THIS sucked into a Sonic game since Heroes though, and I definitely am looking forward to the final update with this game as well with the different playable characters. I've been itching for Tails to have been playable in a 3D sonic game since almost forever and I really hope it comes out well in the end. All in all, still ranks quite up there as being one of my fav Sonic games, though I don't think it has dethroned Heroes or SA2B quite yet. (also yes, in my playthrough of Frontiers, I absolutely HAD to use the SOAP shoes for Sonic as well)
Also final boss spoilers upcoming next. So if you haven't beaten the game please turn back now.
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I played the game on hard mode and was able to get the final last true fight. I heard a lot of people complaining about it before because it was a complete genre shift from a majority of the game, but like..it did feel like the game was preparing you for it with some of the small minigames there were so it wasn't 100% left field. And well…having playing Ikargua as much as I had before, this final boss literately just felt like a stage of that so that might be why I had quite a lot of fun with it and didn't have a hard time with it either. Though speaking of which, for those who DID enjoy the final boss though or those similar minigames. This is 100% a shameless plug to go and give Ikargua a try as well. And Radiant Silvergun while you're at it too.
Also, Sage's development in the game was just dawww. I really loved her a lot and I hope she shows up in future games as well considering the last scene in the ending.
Anyways, to kick this off, we're starting with a game that while I did end up starting it in June, I managed to finish it off in the first half of July. Which would happen to be Sonic Frontiers.
Nonetheless, I have been a bit of a Sonic fan ever since my first game being the old PC port of Sonic 3D Blast, but back then I really didn't play super long or seriously with games like I do now, thus in all technicality the first Sonic game that I had ever beaten was Sonic Adventure 2 Battle on the GCN. I think ever since then I ended up having a stronger bias towards some of the 3D sonic games as opposed to the 2D ones despite the huge variance in quality a lot of the games have had over time.
Anyways, the moment I started Frontiers, I swear I ended up getting drawn in VERY quickly. I honestly struggled really liking going back to any of the boost era games (Generations and Unleashed included, so go ahead and grab the pitchforks) and the fact that to me Sonic felt as smooth as I remember in Adventure and Heroes already helped me enjoy more of the game. And honestly i found it really easy to control for most of the game as well while exploring in the actual world.
The cyberspace zones were…well…despite the fact that some of the boost era games have just never fully clicked with me, I think those were not tooo bad. There is an obvious dissonance on how Sonic controlled in the open area and in the cyberspace levels though and thus he felt a lot more stiff in those. But…damm some of the level layouts did tickle my fancy so much (Even though I feel like they missed some potential with the music for some of them, but that is a different matter.)
Regardless, I don't think I've ever been THIS sucked into a Sonic game since Heroes though, and I definitely am looking forward to the final update with this game as well with the different playable characters. I've been itching for Tails to have been playable in a 3D sonic game since almost forever and I really hope it comes out well in the end. All in all, still ranks quite up there as being one of my fav Sonic games, though I don't think it has dethroned Heroes or SA2B quite yet. (also yes, in my playthrough of Frontiers, I absolutely HAD to use the SOAP shoes for Sonic as well)
Also final boss spoilers upcoming next. So if you haven't beaten the game please turn back now.
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-
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-
-
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I played the game on hard mode and was able to get the final last true fight. I heard a lot of people complaining about it before because it was a complete genre shift from a majority of the game, but like..it did feel like the game was preparing you for it with some of the small minigames there were so it wasn't 100% left field. And well…having playing Ikargua as much as I had before, this final boss literately just felt like a stage of that so that might be why I had quite a lot of fun with it and didn't have a hard time with it either. Though speaking of which, for those who DID enjoy the final boss though or those similar minigames. This is 100% a shameless plug to go and give Ikargua a try as well. And Radiant Silvergun while you're at it too.
Also, Sage's development in the game was just dawww. I really loved her a lot and I hope she shows up in future games as well considering the last scene in the ending.
(I'm looking at doing a sort of long-term project to hopefully slowly get my art back into the groove amidst some of my studying. Basically at the end of each month to do one really small doodle based one a game that I play during the month and also give my thoughts on the game as well. Some games may end up getting covered twice depending on how much I keep playing it or such too. But maybe it might serve as a way for me to get back into doing some fanart and keeping myself from getting too rusty)
Anyways, to kick this off, we're starting with a game that while I did end up starting it in June, I managed to finish it off in the first half of July. Which would happen to be Sonic Frontiers.
Nonetheless, I have been a bit of a Sonic fan ever since my first game being the old PC port of Sonic 3D Blast, but back then I really didn't play super long or seriously with games like I do now, thus in all technicality the first Sonic game that I had ever beaten was Sonic Adventure 2 Battle on the GCN. I think ever since then I ended up having a stronger bias towards some of the 3D sonic games as opposed to the 2D ones despite the huge variance in quality a lot of the games have had over time.
Anyways, the moment I started Frontiers, I swear I ended up getting drawn in VERY quickly. I honestly struggled really liking going back to any of the boost era games (Generations and Unleashed included, so go ahead and grab the pitchforks) and the fact that to me Sonic felt as smooth as I remember in Adventure and Heroes already helped me enjoy more of the game. And honestly i found it really easy to control for most of the game as well while exploring in the actual world.
The cyberspace zones were…well…despite the fact that some of the boost era games have just never fully clicked with me, I think those were not tooo bad. There is an obvious dissonance on how Sonic controlled in the open area and in the cyberspace levels though and thus he felt a lot more stiff in those. But…damm some of the level layouts did tickle my fancy so much (Even though I feel like they missed some potential with the music for some of them, but that is a different matter.)
Regardless, I don't think I've ever been THIS sucked into a Sonic game since Heroes though, and I definitely am looking forward to the final update with this game as well with the different playable characters. I've been itching for Tails to have been playable in a 3D sonic game since almost forever and I really hope it comes out well in the end. All in all, still ranks quite up there as being one of my fav Sonic games, though I don't think it has dethroned Heroes or SA2B quite yet. (also yes, in my playthrough of Frontiers, I absolutely HAD to use the SOAP shoes for Sonic as well)
Also final boss spoilers upcoming next. So if you haven't beaten the game please turn back now.
-
-
-
-
-
-
-
-
-
-
-
-
I played the game on hard mode and was able to get the final last true fight. I heard a lot of people complaining about it before because it was a complete genre shift from a majority of the game, but like..it did feel like the game was preparing you for it with some of the small minigames there were so it wasn't 100% left field. And well…having playing Ikargua as much as I had before, this final boss literately just felt like a stage of that so that might be why I had quite a lot of fun with it and didn't have a hard time with it either. Though speaking of which, for those who DID enjoy the final boss though or those similar minigames. This is 100% a shameless plug to go and give Ikargua a try as well. And Radiant Silvergun while you're at it too.
Also, Sage's development in the game was just dawww. I really loved her a lot and I hope she shows up in future games as well considering the last scene in the ending.
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