This project saw a LOT of iterations and testings... it first started as an exercice following the CG Boost's course about sculpting in Blender, then was reshaped and retopologised as a low-poly game character (I eventually textured him and exported him in Unreal and made him a third person character). Finaly, I wanted to redo (highter poly count, new texturing) in Blender and rig it with Rigify.
I also made a few clothing variations, that I abandonned later on because rigging them would be pretty hard. What's for sure is that I did learn a lof of things doing this one ! (as it was the first character that I did all by myself).
The first image has been rendered in Cycles and the following 4 with EEVEE.
I also made a few clothing variations, that I abandonned later on because rigging them would be pretty hard. What's for sure is that I did learn a lof of things doing this one ! (as it was the first character that I did all by myself).
The first image has been rendered in Cycles and the following 4 with EEVEE.
This project saw a LOT of iterations and testings... it first started as an exercice following the CG Boost's course about sculpting in Blender, then was reshaped and retopologised as a low-poly game character (I eventually textured him and exported him in Unreal and made him a third person character). Finaly, I wanted to redo (highter poly count, new texturing) in Blender and rig it with Rigify.
I also made a few clothing variations, that I abandonned later on because rigging them would be pretty hard. What's for sure is that I did learn a lof of things doing this one ! (as it was the first character that I did all by myself).
The first image has been rendered in Cycles and the following 4 with EEVEE.
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