**Originally Created On:** March 20th, 2021
Definitely a simpler rotation this time around but an important one nonetheless! Flicker, Cassie’s little companion and guardian of the zodiac portal.
One thing I’ve noticed about making quadrupedal rotations compared to bipedal ones is that you often have to shift the stance of the character to properly show how things like the limbs rotate, even if they normally wouldn’t appear in that view for rotation accurate posing. Luckily Flicker’s design is simple enough that I could maintain consistency, but I’ll see how I’ll do with other rotations like this.
Definitely a simpler rotation this time around but an important one nonetheless! Flicker, Cassie’s little companion and guardian of the zodiac portal.
One thing I’ve noticed about making quadrupedal rotations compared to bipedal ones is that you often have to shift the stance of the character to properly show how things like the limbs rotate, even if they normally wouldn’t appear in that view for rotation accurate posing. Luckily Flicker’s design is simple enough that I could maintain consistency, but I’ll see how I’ll do with other rotations like this.
**Originally Created On:** March 20th, 2021
Definitely a simpler rotation this time around but an important one nonetheless! Flicker, Cassie’s little companion and guardian of the zodiac portal.
One thing I’ve noticed about making quadrupedal rotations compared to bipedal ones is that you often have to shift the stance of the character to properly show how things like the limbs rotate, even if they normally wouldn’t appear in that view for rotation accurate posing. Luckily Flicker’s design is simple enough that I could maintain consistency, but I’ll see how I’ll do with other rotations like this.
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