This is a small prop I did for a game prototype in Unreal. I needed something that could produce a lot of light (in dark corridors) and also be used as a defensive weapon.
Modelled in Blender, using a Bolean/harden normals workflow and textured in Substance Painter.
[Notice the Starfield-level of mechanical nonsense lolll]
Modelled in Blender, using a Bolean/harden normals workflow and textured in Substance Painter.
[Notice the Starfield-level of mechanical nonsense lolll]
This is a small prop I did for a game prototype in Unreal. I needed something that could produce a lot of light (in dark corridors) and also be used as a defensive weapon.
Modelled in Blender, using a Bolean/harden normals workflow and textured in Substance Painter.
[Notice the Starfield-level of mechanical nonsense lolll]
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