This was the first assets I made using a Blender - Substance - Unreal Engine workflo.

Everything is modeled in Blender and then textured in Substance Painter before its imported inside Unreal. The entire thing is a bunch of smaller separate pieces that are then combined into Blueprint actors to make different "building blocks". That way, the environment artist could quickly create corridors sections or even entire levels, while being able to customise everything

The collision was generated automatically.
This was the first assets I made using a Blender - Substance - Unreal Engine workflo. Everything is modeled in Blender and then textured in Substance Painter before its imported inside Unreal. The entire thing is a bunch of smaller separate pieces that are then combined into Blueprint actors to make different "building blocks". That way, the environment artist could quickly create corridors sections or even entire levels, while being able to customise everything The collision was generated automatically.
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