The scene I've been working on, sculpted in Blockbench and rendered in Blender. I also adjusted the lighting color to make it look a little more cohesive.
[ID: A low poly 3d underwater scene with strands of kelp, rocks with urchins fixed to them, a school of orange and brown fish, and a sea otter. /ID]
[ID: A low poly 3d underwater scene with strands of kelp, rocks with urchins fixed to them, a school of orange and brown fish, and a sea otter. /ID]
The scene I've been working on, sculpted in Blockbench and rendered in Blender. I also adjusted the lighting color to make it look a little more cohesive.
[ID: A low poly 3d underwater scene with strands of kelp, rocks with urchins fixed to them, a school of orange and brown fish, and a sea otter. /ID]
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