Cognitive Cnidarians - Psyalii, Dusynap, and Injelligent!

The Water Starters of Urzavos!

Slow to warm up to its trainer, Psyalii is very skittish and shy. It prefers to confuse foes from a distance, and will cry if approached too suddenly.

Dusynap is a quiet 'Mon that observes from a distance, analyzing its foes. It will not engage with a foe it deems beyond its skill to dispatch, and will ignore commands to do so otherwise, deeming them foolish.

Cold and calculating, Injelligent will not hesitate to bring down a foe by any means necessary. It often times itself to see just how fast it can dispatch its opponents, and often treats battling like solving a puzzle

These 'Mons are powerful special attackers, at the cost of the rest of their stats. They know moves such as Psycho Cut, Hydro Pump, Acid Armor, and Wring Out. It's signature move is called Synapse Snap. The user overloads the opponent with psychic power, and has a 30% chance to paralyze the opponent.
Cognitive Cnidarians - Psyalii, Dusynap, and Injelligent! The Water Starters of Urzavos! Slow to warm up to its trainer, Psyalii is very skittish and shy. It prefers to confuse foes from a distance, and will cry if approached too suddenly. Dusynap is a quiet 'Mon that observes from a distance, analyzing its foes. It will not engage with a foe it deems beyond its skill to dispatch, and will ignore commands to do so otherwise, deeming them foolish. Cold and calculating, Injelligent will not hesitate to bring down a foe by any means necessary. It often times itself to see just how fast it can dispatch its opponents, and often treats battling like solving a puzzle These 'Mons are powerful special attackers, at the cost of the rest of their stats. They know moves such as Psycho Cut, Hydro Pump, Acid Armor, and Wring Out. It's signature move is called Synapse Snap. The user overloads the opponent with psychic power, and has a 30% chance to paralyze the opponent.
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