I *think* this is another good year for improvement on a variety of things, mainly refining and polish. It was a busy year, I successfully finished my MA course in animation (loved it), and has me excited to do more animated projects in the future. I was def not prepared for writing the dissertation, lol.

I think I have really settled into a specific approach for landscapes, which I LOVE, but I also want to make sure I'm keeping open-minded to other stylistic choices that might tell specific stories better. For example, not everythig needs to be highly rendered, and I just think about the graphic quality of Maurice Noble, famous for the backgrounds in Looney Tunes.

The other observation I made was that SO much of the work I did and was proud of all kind of 'belongs' to another setting. I love that taking part in art-RPG groups has kept the inspiration flowing, but I also ponder what original things I could have made in the same time. I am extremely appreciative of the work of these specific art-RPG groups, because they have crafted beautiful worlds with enticing storylines. With a gentle crack of my knuckles, its time to see what I can do on my own :D

A few things I'd like to try for the new year:
* draw more of my own original characters - absolutely nothing wrong with ARPG stuff, but I would like a bit more ownership and a sense of making something, if that makes sense
* work on colour/light some more
* learn to be flexible with styling - i.e. knowing how to make a stylised scene versus my 'default' approach of drawn/rendered
* MORE ANIMATION YASS
I *think* this is another good year for improvement on a variety of things, mainly refining and polish. It was a busy year, I successfully finished my MA course in animation (loved it), and has me excited to do more animated projects in the future. I was def not prepared for writing the dissertation, lol. I think I have really settled into a specific approach for landscapes, which I LOVE, but I also want to make sure I'm keeping open-minded to other stylistic choices that might tell specific stories better. For example, not everythig needs to be highly rendered, and I just think about the graphic quality of Maurice Noble, famous for the backgrounds in Looney Tunes. The other observation I made was that SO much of the work I did and was proud of all kind of 'belongs' to another setting. I love that taking part in art-RPG groups has kept the inspiration flowing, but I also ponder what original things I could have made in the same time. I am extremely appreciative of the work of these specific art-RPG groups, because they have crafted beautiful worlds with enticing storylines. With a gentle crack of my knuckles, its time to see what I can do on my own :D A few things I'd like to try for the new year: * draw more of my own original characters - absolutely nothing wrong with ARPG stuff, but I would like a bit more ownership and a sense of making something, if that makes sense * work on colour/light some more * learn to be flexible with styling - i.e. knowing how to make a stylised scene versus my 'default' approach of drawn/rendered * MORE ANIMATION YASS
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