With this lil dude I'm starting to try to put into practice all I've learn regarding 3d modeling and gettting better at it (oh, and rigging, texturing, ect...).

I say v.1 because I'll use this character as a way to try to find my own style and experiment.
This is also the first thing I do 100% in Blender since I ditched Maya, Substance and Unreal. I followed a regular scupt-retopo-shading-rigging-lighting and rendering path. I also tried some particle system for the hoodie.

I also used semi-realistic eyes and the new Blender particle system for the hairs but I'm not sur it fit the stylisation of the character (like I said, I'm experimenting at this point)... we'll see...
With this lil dude I'm starting to try to put into practice all I've learn regarding 3d modeling and gettting better at it (oh, and rigging, texturing, ect...). I say v.1 because I'll use this character as a way to try to find my own style and experiment. This is also the first thing I do 100% in Blender since I ditched Maya, Substance and Unreal. I followed a regular scupt-retopo-shading-rigging-lighting and rendering path. I also tried some particle system for the hoodie. I also used semi-realistic eyes and the new Blender particle system for the hairs but I'm not sur it fit the stylisation of the character (like I said, I'm experimenting at this point)... we'll see...
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