Oh hey, would you look at that? A couple of things I drew last year that seemed neat!

* There was an attempt to figure out my personal rendering process in the form of a painted fallen tree. I tried doing renders in stages of light and shadow i.e. I tried painting the tree in the following order: **Average Light + Shadow -> Half-Tones -> Reflected Light -> Ambient Occlusion**
* I feel like my brain could parse lighting better adding when rendering if I switched to doing the half-tones first before I go all out with figuring out the parts that are obscured from the light.
* If there was one thing I missed from switching back to Krita from CSP, it was having a pen brush with scraggly edges. Thankfully, Krita has a default brush that would suffice for that matter and you can see that with my plant doodles and the lil' Hollow Knight doodle as well.
* Adding better shapes when thumbnailing tends to be a challenge. I feel like I should have started with a stick person base before I block out the shapes when thumbnailing character designs. To be fair, I was also figuring out a brush that would be decent while I was making the silhouettes.

Recently, I've started taking on Drawabox's 250 Box Challenge and it has been... a start. I still got a lot of boxes left so I'll try my best not to worry too much as I go on this path. With that in mind, I need to remind myself to make a list of things from the worldbuilding I've been meaning to do that I can draw for the 50% drawing session time. And, I hope I get to share some of that to y'all here!

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Link to stock image references:
- Sheep: https://unsplash.com/photos/sheep-on-green-grasses-Bpkdz8nkufU
- Tree: https://www.pexels.com/photo/tree-log-109568/
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Part One: https://inkblotapp.page.link/sgGn2ddBgzYysPkc7
Oh hey, would you look at that? A couple of things I drew last year that seemed neat! * There was an attempt to figure out my personal rendering process in the form of a painted fallen tree. I tried doing renders in stages of light and shadow i.e. I tried painting the tree in the following order: **Average Light + Shadow -> Half-Tones -> Reflected Light -> Ambient Occlusion** * I feel like my brain could parse lighting better adding when rendering if I switched to doing the half-tones first before I go all out with figuring out the parts that are obscured from the light. * If there was one thing I missed from switching back to Krita from CSP, it was having a pen brush with scraggly edges. Thankfully, Krita has a default brush that would suffice for that matter and you can see that with my plant doodles and the lil' Hollow Knight doodle as well. * Adding better shapes when thumbnailing tends to be a challenge. I feel like I should have started with a stick person base before I block out the shapes when thumbnailing character designs. To be fair, I was also figuring out a brush that would be decent while I was making the silhouettes. Recently, I've started taking on Drawabox's 250 Box Challenge and it has been... a start. I still got a lot of boxes left so I'll try my best not to worry too much as I go on this path. With that in mind, I need to remind myself to make a list of things from the worldbuilding I've been meaning to do that I can draw for the 50% drawing session time. And, I hope I get to share some of that to y'all here! ----- Link to stock image references: - Sheep: https://unsplash.com/photos/sheep-on-green-grasses-Bpkdz8nkufU - Tree: https://www.pexels.com/photo/tree-log-109568/ ------ Part One: https://inkblotapp.page.link/sgGn2ddBgzYysPkc7
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