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  • The beeg chonky lad. Actually it’s muscle under all that, and reasonably so given how crushing the water can be. It’s a lot of weight to push around living at the bottom of the ocean.

    Brahkam is the sole character of the series, however this is a work in progress and I already notes some changes to him, for instance the wings a tad too long and need to be wider, as well as his tails be longer. Figured I’d get him out here though in this state since he’s another critical character.
    The beeg chonky lad. Actually it’s muscle under all that, and reasonably so given how crushing the water can be. It’s a lot of weight to push around living at the bottom of the ocean. Brahkam is the sole character of the series, however this is a work in progress and I already notes some changes to him, for instance the wings a tad too long and need to be wider, as well as his tails be longer. Figured I’d get him out here though in this state since he’s another critical character.
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  • This one is a little older, but I have some catching up to do. This was the final head concept I had of Pele, the Fire Rift Dragon, and one of my main characters in the comic in the first arc. This concept shows a calm vs mad and how the floating rift crests will react to emotions.
    This one is a little older, but I have some catching up to do. This was the final head concept I had of Pele, the Fire Rift Dragon, and one of my main characters in the comic in the first arc. This concept shows a calm vs mad and how the floating rift crests will react to emotions.
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  • This is the final ref sheet of Pele. I actually had to really scale down the image to something that I could post. The original resolution is 5820 x 3540.
    This is the final ref sheet of Pele. I actually had to really scale down the image to something that I could post. The original resolution is 5820 x 3540.
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