• Some Kulu Ya Ku sketches of my Ophelia

    Kulu Ya Ku is a monster from Monster Hunter
    Some Kulu Ya Ku sketches of my Ophelia Kulu Ya Ku is a monster from Monster Hunter
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  • **Alex** is a skilled hunter, trained by the veteran hunter Armin after he saves her village, Adelwyn, from a demon attack. Scars from the attack are still visible on her face, and lightning flashes out from them when she's using Curse Magic. She's exceptionally talented with Curse Magic and combat.

    **Dimitri** was abandoned on the steps of Gothard's church as a baby, and raised by the church as a scribe/errand boy. Unfortunately, he upsets the wrong bishop, and gets the impossible task of finding a way to close the portals. His only possession from his parents is a Cursed Cross, which he can use to channel small amounts of Curse Magic to close portals.

    **Armin** was a skilled Demon of the Depth Hunter who trained and raised Alex after her parents' deaths in a Demon attack. Where most hunters struggled with one portal's beast, Armin was able to handle multiple, alone. His weapon of choice was a great axe.
    He was one of the most traveled Demon Hunters, willing to take on portals at the world's end or beyond the most treacherous crossings. Of course, these portals had been open longer, and the deadliest Demons awaited the master Hunter... until one day he didn't return.
    **Alex** is a skilled hunter, trained by the veteran hunter Armin after he saves her village, Adelwyn, from a demon attack. Scars from the attack are still visible on her face, and lightning flashes out from them when she's using Curse Magic. She's exceptionally talented with Curse Magic and combat. **Dimitri** was abandoned on the steps of Gothard's church as a baby, and raised by the church as a scribe/errand boy. Unfortunately, he upsets the wrong bishop, and gets the impossible task of finding a way to close the portals. His only possession from his parents is a Cursed Cross, which he can use to channel small amounts of Curse Magic to close portals. **Armin** was a skilled Demon of the Depth Hunter who trained and raised Alex after her parents' deaths in a Demon attack. Where most hunters struggled with one portal's beast, Armin was able to handle multiple, alone. His weapon of choice was a great axe. He was one of the most traveled Demon Hunters, willing to take on portals at the world's end or beyond the most treacherous crossings. Of course, these portals had been open longer, and the deadliest Demons awaited the master Hunter... until one day he didn't return.
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  • i wanted them to look nice for once fhjds
    i wanted them to look nice for once fhjds
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  • Patreon commission reward for splinterofthemindseye!
    Patreon commission reward for splinterofthemindseye!
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  • possessed evil whore moment, really proud of my art lately!
    possessed evil whore moment, really proud of my art lately!
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  • made myself a new icon lmfao art and character - meee
    made myself a new icon lmfao art and character - meee
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  • OC and Art © Me
    OC and Art © Me
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  • Another piece for Pride Month!

    This time showing some love for our non-binary peeps!
    🔴🟠🟡Another piece for Pride Month! 🟢🔵🟣 This time showing some love for our non-binary peeps! 🤘😎
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  • Hello there! Here are some of the renders of the dragons from the game. 2 Dayscales (One adult and one hatchling) and one Nighttail.

    For now, none of them has any physical alteration (Different wings, horns from their species, or any special colors) I'm still implementing the basis of the game­. (Although I did have to create the Micro wings (Uncommon physical alteration) for the dayscales so I can see how the alteration passes down with dominant and recessive genes)... But I do have the basis for the hybridizations so Hybride should be implemented smoothly when the time comes.

    The dayscale and the nighttail are medium-sized dragons (medium size is still around 5m tall and +) they are easy to take care of as they can be several days without food before starting to be hungry. They're also mellow in character and are less likely to attack other dragons if they get stressed.

    If you want to see the renders with different colors you can always go here => https://arcanadraconis.ca/ and go play with the dragon creator a little.

    For now only the dayscale, the embertalon and the nighttail are available, but the three others should follow suit at some point. You can also look at their hatchling and juvenile stage as well :D

    _Males and Females have the same art but all the females in game will look toward the left while all males will look toward the right (for adults only)._
    Hello there! Here are some of the renders of the dragons from the game. 2 Dayscales (One adult and one hatchling) and one Nighttail. For now, none of them has any physical alteration (Different wings, horns from their species, or any special colors) I'm still implementing the basis of the game­. (Although I did have to create the Micro wings (Uncommon physical alteration) for the dayscales so I can see how the alteration passes down with dominant and recessive genes)... But I do have the basis for the hybridizations so Hybride should be implemented smoothly when the time comes. The dayscale and the nighttail are medium-sized dragons (medium size is still around 5m tall and +) they are easy to take care of as they can be several days without food before starting to be hungry. They're also mellow in character and are less likely to attack other dragons if they get stressed. If you want to see the renders with different colors you can always go here => https://arcanadraconis.ca/ and go play with the dragon creator a little. For now only the dayscale, the embertalon and the nighttail are available, but the three others should follow suit at some point. You can also look at their hatchling and juvenile stage as well :D _Males and Females have the same art but all the females in game will look toward the left while all males will look toward the right (for adults only)._
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